

Thankfully, fully destructible terrain is in unfortunately, Enemy Unknown doesn’t make use of a fully simulated physics system. Such variety keeps everything feeling fresh. Enemy Unknown needs something like this purely because you’re going to fight a lot of these missions in a single campaign. Randomized locations keep you on your toes and offer enough variety to make every encounter feel 100 percent unique. Seeing the same maps over and over can really zap your will to continue forward. It’s the same office building with the same cars parked in the same places outside the same front door.

You will see the same battlefields all the time in a single campaign.Īnd yes, I understand that enemy spawn locations will change or that my squad might start at a different edge of the tactical space (although they almost always come off the Skyranger dropship in the same location). Developer Chaos Concepts claimed the same thing regarding its decision to ditch procedurally generated terrain.Ĭhaos Concepts was blowing smoke then, and Firaxis is blowing smoke now. I’ve been down this road before with another X-Com spiritual successor, UFO: Extraterrestrials.
Ufo alien invasion destructible terrain series#
The sound wave in Enemy Unknown has the benefit of solving the hidden last alien problem however, Firaxis has left the cat-and-mouse hunt of the older games in the series behind in favor of a straight-up firefight.įiraxis assured everyone in the weeks and months before the Enemy Unknown releases that players wouldn’t see the same map in two separate playthroughs. It would even place silhouettes of enemies in suspected locations based on what your own troops had heard. Ugh.Ĭontrast this to Silent Storm, another turn-based squad-level tactics game, which employs a real stimulated sound system. It’s the game telling me exactly which direction to travel to reach my opponents. The sound wave is not the detection of aliens scratching around in the dark at all. Yes, it’s as odd as it sounds.)Įvery time I come across a pack of Martians in this fashion, the immersion immediately breaks.
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You’ll get a cinematic reveal of your foes … and then they all get a free move to cover during your turn! What the hell, Firaxis? (Although you can exploit this to your advantage because while they can move during your turn, soldiers in Overwatch can take reaction shots during your own turn. Unfortunately, the curtain comes down as soon as you encounter them.Īliens run in packs of two or three, and you’ll soon realize this because you’ll often see a group of just this size sitting in a circle as if it’s waiting for you to show up. Enemy Unknown wants you to think that you’re hearing enemies moving outside your soldiers’ vision and getting ready to strike at your position.
